So this is my first blog and I feel like I should be putting more down beyond the classwork and my projects... More like incidental ideas, experiences and epiphanies... Most of that stuff makes it into my paper journals so here I'll attempt to render some of that work.
Wednesday, February 10, 2010
Noobie Blogging Blues
So this is my first blog and I feel like I should be putting more down beyond the classwork and my projects... More like incidental ideas, experiences and epiphanies... Most of that stuff makes it into my paper journals so here I'll attempt to render some of that work.
Decompressing after Wednesday's class
So our group met again on Monday. Most of us brought ideas and we spent a lot of time just listing them... I tried to limit each explanation to 5 minutes but with 9 ideas we took up the better part of an hour. The 9 ideas were as follows:
Dish Washing Game
Name That Tune
Double Bass Anti-Hero
Participation TV
Food Pantry Helper
Art Thief
Art Collector
Real Guitar Hero
and
Art Space Ship
During our first in class ideation and sketch presentation, we spent way too much time with ideation, a small amount of selection and similarly very little time on implementation... I was hoping to change this with time limits on ideation, but I think we still lacked in the selection department. I asked everyone for their 2 favorite ideas and it came out
3 votes for Art Collector, 3 for Participation TV and 2 for the Food Pantry Helper... We then decided that the Participation TV had more excitement.
In class tonight the first presentation described a formal selection criteria and I thought that was something we were definitely missing. This became obvious to me because when we selected Participation TV, I became the defacto domain expert. It was not until the Tuesday night that I posted my take on the project and when I did it was amidst other emails full of opting out phrases like:
"my friend who is also in HCI that we need not show a demo tomorrow. That is not required" and
"I think we are confused about the expected group participation for tomorrow night"
I really should have posted my take Monday night... I feel like we lost significant buy-in from the stakeholders between Monday and Tuesday. I spent Wednesday before class building props and getting the cameras and software talking then running it into school. Everything was built between 8 and 10 am and 1 and 4 pm Wednesday before class. It was definitely not feeling much like a group project.
We met briefly before class and figured out roles in the sketch and headed into class. I was sure other groups were going to present something substantial and knew we had to as well. After class we decided to do an additional Friday meeting to correct what happened this week. We discussed time commitments to the class... Grad students agreed on 10hrs/week and our undergrad agreed to do 5. I hope I'm not blowing our cover with this candid report. It's in the spirit of finding the means to tap all of our potential to the max. On Friday we're going to revisit our selection methodology and try to clarify our project choice with a more formalized criteria. It's not that I'm unhappy with Participation TV it's just that it's more important to get our engine firing on all cylinders.
Participation TV
Friday, February 5, 2010
Week 3 Presentation
Here's a slideshow I made for our group's presentation for week 3. This was our first deliverable since the in class sketching experiment and it was a bit rough around the edges. Paul seems to be coasting in towards graduation with a confidence that defies his potential engagement. Don has been overly worried about the form of our output, trying to get a formal wrapper around the whole thing so it could be presented in a rational formal context. I rebelled against his slide show feeling like we didn't have a whole lot decided about the meaning of our collaboration and that a looser approach seemed intuitive. I was compelled to describe our experience of the process as opposed to what we mean already... I feel like we're just getting together, the lights turned on and the rapport established... sure we're brushing around ideas, but if feels more like general directions than scenarios. This next project has us each coming to the meeting with 3 scenarios like we tried to do in class during the first sketch. Hopefully we can move on to idea selection and get to designing the experience during this meeting, giving us a couple days to implement some good features to the sketch... I've already got a head mounted display. I feel like my class combination this semester is really good.
Thursday, February 4, 2010
A Multi-Modal Platform for Augmented Reality Gaming
This is the work I have done for my first project in my Computational Principals for Media Arts class. I'm posting it here because I may use it as the platform for my solo Graduate Student project for the class
For this unit, I chose to explore the medium of sampling by designing a
multi-modal augmented reality costume named the Sample Suit. The Sample Suit enables the wearer to mediate 5 of their senses while they interact with the world.The suit employs a single computational element, a head mounted iPhone 3Gs to facilitate mediation of sight and sound via a digital sampling app (still in development). The senses of taste and smell are mediated by means of a palette of tastes and scents stored in various compartments of the suit. In the sample suit, the sense of touch is considered a special case. Most if not all of the body's surface is covered by the costume damping haptic engagement. Below I will discuss in more the suit's mechanisms and their relationship to the wearer's sensory perception. I will also describe an example scenario that utilizes sample suits as the primary interface
in a multi-player augmented reality game called "Digital Plague".
The 5 Senses
Sight:The sense of sight is mediated by the iPhone directly. The wearer sees the outside world via the screen of a head-mounted iPhone. The image on the screen is a sampled stream of data coming directly from the iPhone's camera on the other side. The app delivering the video signal is capable of altering the sample rate of the video, the resolution of the image, the depth of the color as well as other digital graphic effects. The app also can provide heads up display graphics that are rendered over the top of the video image. These overlay graphics can provide the wearer with GPS data as well game state information and score.
Sound:The sense of sound is also directly mediated by the iPhone. The wearer will have ear bud headphones that stream audio that is recorded by the microphone in the iPhone. Like with the video signal, the app will be able to control the sampling of the audio signal. Sample frequency, and bit depth will be adjustable through the app. To prevent other unmediated audio from reaching the wearer, sound deadening earphones will cover each the wearer's entire ears.
Taste:The sense of taste is mediated by an array of representative flavorful pockets designed into a tasteful vest. The flavor pockets are arranged in a two-dimensional array across the front of the wearer's vest. Each taste pocket contains a uniquely formulated flavor. Considerations have been made to prevent spoilage of the sample flavors and the spectrum of tastes has been concentrated in the sweet range. Jelly beans have been selected for their unique combination of properties, including small, discrete size, large variety of flavors, ease of acquisition and affordability. To experience a bite of flavor, the wearer simply reaches down into a specific pocket and picks up an individual jelly bean. The wearer then pla
ces the jellybean in their mouth and chews.
Smell:
The sense of smell is mediated by a string of test tubes worn around the wearer's neck. Each test tube contains spices and oils with strong and varied scents. The set of scents is a combination of kitchen spices and perfume oils. To access a particular scent, the wearer counts down from the initial tube an locates the sample to smell. The wearer then uncorks the tube and lifts it to their nose and sniffs.
Touch:
The sense of touch is mediated by the fabric of the costume itself. Most of the body is covered by the fabric of the costume and the hands are covered with gloves. The fabric and gloves provide a layer of protection from the skin's sensitive surface. While the wearer interacts with the world the suit acts to dampen haptic signals effectively filtering the touch the wearer receives.
Example Scenario:
"Digital Plague" is a prototype game scenario based on the Sample Suit Augmented Reality Gaming Platform.
"Digital Plague" is a multi-player augmented reality game designed to be played in public spaces filled with other non playing people. The object of the game is to locate other players in the crowd using GPS and vocal messaging. Finding other players is made difficult by mediation of all of the player’s senses. The visual and audio signals are seriously degraded by the digital plague so all the player sees of the world around them is low res textures and all the player hears is noisy sounds. Overlaid atop the low res visual is rendered a GPS map of other players in the game. Once you log in to the game, your GPS coordinates are broadcast to other players. Overlaid over the audio noise players can project their voices. The amplitude of the voices is scaled based on the distances between players. When two players eventually meet up, they remove their gloves and shake hands establishing authentic human contact in a world lain to waste by the digital plague. Taste and smell queues are used to express game states and send messages between players at a distance and to celebrate connection and build rapport between characters in contact.
While the entire Sample Suit is recommended for immersive game play, the "Digital Plague" app and headphones are the minimum requirements to play. The other components of the Sample Suit will be communicated to players as "do it yourself" (DIY) peripherals that conform to a standard addressing scheme. A website forum will collect example implementations in the spirit of open source development.
Appendix 1:
Flavors in the tasteful vest
Left
1. Lemon
2. Toasted Marshmallow
3. Coconut
4. Orange Sherbet
5. Blueberry
6. Watermelon
7. Sour Pear
8. Lemon Lime
9. Green Apple
10. Pina Colada
11. Sour Blueberry
Right
1. Cinnamon
2. Orange
3. Bubblegum
4. Peach
5. Strawberry Cheesecake
6. Cherry
7. Cotton Candy
8. Sour Raspberry
9. Sour Strawberry
10. Licorice
11. Juicy Pear
12. Sour Watermelon
Appendix 2:
Scents in scent belt
1. Cumin
2. Brownie
3. Coffee
4. Apple Cider Vinegar
5. Peptol Bismol
6. Oregano
7. Honey
8. Rubbing Alcohol
9. Black Pepper
10. Cinnamon
11. Robitussin
12. Garlic
13. Horseradish
14. Peanut Butter
15.
16.
17.
18.
19.
20.
21.
22.
23.
Appendix 3:
iPhone Development
The Sense Suit is built around a single iPhone 3GS and a customized application called Rez Goggles. The Rez Goggles app is designed to adjust the resolution, sample rate and bit depth of the incoming video signal and portray the result on the iPhone's screen. The Rez Goggles app also supplies a component that adjusts the sample rate, and bit depth of the incoming audio signal before delivering it to the headphones.
Currently the Rez Goggles is still in development. I have acquired an iPhone developer’s license, created a partitioning profile on the phone and built a sample camera app which does work with still images. Being new to iPhone development, I have had trouble with accessing the camera for video among other things.
So as of this release the Rez Goggles app is not ready. This is a project that I intend to complete as the example game scenario is one I am working on for my independent project in my Human Computer Interface class with Win Burleson.
Wednesday, February 3, 2010
So our HCI group met on Monday to discuss the class and the presentation we were asked to provide in the next class. It sounds like kind of a status report from our group with respect to the group project. We spent some initial time discussing the class in general and then got down to business. The "ideation funnel" seemed to be a good initial point of reference for our brainstorm. I found a bunch of funnel images and this one seemed to fit with my understanding of where we might be in the design process.